Apr 30, 2006, 02:52 AM // 02:52
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#2
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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Jumping would be awesome. But how useful would it be? you certainly can't attack while jumping, atleast not in any accurate manner. Maybe it could add a 15% chance to evade or dodge? Seeing an ele jump around waiting for his big nuke to recharge would be funny. But the bridge issue, definitely should be fixed before if not at the same time as other engine issues.
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Apr 30, 2006, 02:53 AM // 02:53
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#3
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Academy Page
Join Date: Jul 2005
Guild: Lords of Blood
Profession: W/Mo
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Quote:
Originally Posted by R A C
Jumping would be awesome. But how useful would it be? you certainly can't attack while jumping, atleast not in any accurate manner. Maybe it could add a 15% chance to evade or dodge? Seeing an ele jump around waiting for his big nuke to recharge would be funny. But the bridge issue, definitely should be fixed before if not at the same time as other engine issues.
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Ever play WoW? You can jump and attack, but it does nothing for offensive or defensive purposes. I just like jumping offa things and seeing if I can live....
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Apr 30, 2006, 02:55 AM // 02:55
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#4
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Jumping would undermine one of the core strategies of the game: body blocking.
Might not be such a good thing. If I could jump over your front line straight to that monk.
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Apr 30, 2006, 02:58 AM // 02:58
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Jumping would change the entire game.. Perpahs allow unreachable places to be reached, allow people to get "stuck" in areas... Really would be worth alot more trouble than it's actualy worth, especialy as there wouldn't be a huge benefit for being able to jump in the first place.
As for the bridge issue, that definently needs to be fixed, along with the other engine bugs. I think all the bugs with the engine should be fixed before they add jumping...
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Apr 30, 2006, 03:03 AM // 03:03
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#6
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Banned
Join Date: Mar 2006
Location: New Jersey
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Quote:
Originally Posted by Zui
Jumping would change the entire game.. Perpahs allow unreachable places to be reached, allow people to get "stuck" in areas... Really would be worth alot more trouble than it's actualy worth, especialy as there wouldn't be a huge benefit for being able to jump in the first place.
As for the bridge issue, that definently needs to be fixed, along with the other engine bugs. I think all the bugs with the engine should be fixed before they add jumping...
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I agree, in order to make jumping useful in any way they'd have to re-evaluate their mapping pre-jump, and see what to change.. That would take a long time.
If anything I see them just making a PVE-only small type of jump just for the feeling of "freedom".
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Apr 30, 2006, 03:43 AM // 03:43
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#7
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by Digital Bath
Ever play WoW? You can jump and attack, but it does nothing for offensive or defensive purposes. I just like jumping offa things and seeing if I can live....
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What? It sure *does* have offensive/defensive purposes in WoW. Jump, spin around, cast insta-cast spell that requires you be facing the enemy, spin back, continue running. Great for casting instas when being chased.
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Apr 30, 2006, 03:48 AM // 03:48
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#8
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Banned
Join Date: Jan 2006
Location: I is not canadien
Guild: Guillotine Tactics [GanK]
Profession: R/
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Ever think that maybe they could add jumping, but it would do nothing but make your character jump? As in it'd be like an emote you can do while movie, kinda thing? I don't know..
I loved jumping off shit in WoW though.
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Apr 30, 2006, 03:48 AM // 03:48
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#9
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Academy Page
Join Date: Apr 2006
Guild: Happy Fun Rainbow Adventure
Profession: Rt/
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Quote:
Originally Posted by Gigashadow
What? It sure *does* have offensive/defensive purposes in WoW. Jump, spin around, cast insta-cast spell that requires you be facing the enemy, spin back, continue running. Great for casting instas when being chased.
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You can just do that while strafing.
But this isn't a WoW board, so I'll shut up now
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Apr 30, 2006, 03:48 AM // 03:48
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#10
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Lion's Arch Merchant
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Quote:
Originally Posted by twicky_kid
Jumping would undermine one of the core strategies of the game: body blocking.
Might not be such a good thing. If I could jump over your front line straight to that monk.
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Given the realistic nature of the avatars and world, I wouldn't expect it to be a cartoonish WoW-type jump over someone's head. Unless you're Spiderman, if you can't go around me, why would you be able to jump over me? Blocking someone into a corner next to a low staircase or railing might be another issue.
Quote:
in order to make jumping useful in any way they'd have to re-evaluate their mapping pre-jump, and see what to change.. That would take a long time.
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That's what surprised me about the answer. I just assumed (and even seem to remember reading) that it was something they would simply never even consider. The fact that they apparently are - assuming he wasn't just talking out of his @$$ - indicates that they already have an idea how to implement it, and what functions it would/wouldn't server.
Last edited by Kamatsu; Apr 30, 2006 at 05:24 AM // 05:24..
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Apr 30, 2006, 04:11 AM // 04:11
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#11
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Furnace Stoker
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As long as theres no jumping in towns. I hate it when you walk around and everyone looks like monkies.
Last edited by Nevin; Apr 30, 2006 at 04:16 AM // 04:16..
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Apr 30, 2006, 04:21 AM // 04:21
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#12
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Why no jumping in towns?
Also, if they do implement jumping, I wonder how well they'll implement it. Will it just be a basic up and down jump? Will you be able to jump while running? If you're on higher ground than another game entity, whether it be friend or foe, would you be allowed to jump over them? What about jumping from walls to gain extra height? Would you be able to change direction mid-jump?
I think it'd be interesting.
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Apr 30, 2006, 04:25 AM // 04:25
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#13
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Jumping. I think Warrior in Diablo II.
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Apr 30, 2006, 05:22 AM // 05:22
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by twicky_kid
Jumping would undermine one of the core strategies of the game: body blocking.
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The fact that body blocking is a "core strategy" is a serious game design flaw IMO. It is extremely not fun for either party; I want to win and lose because of my skill and my build, not because I was or wasn't good enough at exploiting the game's horrific pathing and collision problems.
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Apr 30, 2006, 05:33 AM // 05:33
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#15
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Lion's Arch Merchant
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Quote:
Originally Posted by Mysterial
The fact that body blocking is a "core strategy" is a serious game design flaw IMO..
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or how about they introduce tackling at the same time, as in, you run into someone at full speed and you both go down
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Apr 30, 2006, 05:44 AM // 05:44
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#16
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Ascalonian Squire
Join Date: Sep 2005
Location: Melbourne
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A jump that has no offensive or defensive purpose? Has nobody thought of trying /jump?
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Apr 30, 2006, 06:10 AM // 06:10
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#17
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Lion's Arch Merchant
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Quote:
Originally Posted by Mysterial
The fact that body blocking is a "core strategy" is a serious game design flaw IMO. It is extremely not fun for either party; I want to win and lose because of my skill and my build, not because I was or wasn't good enough at exploiting the game's horrific pathing and collision problems.
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if u got "skill", then u wont be body block by other ppl or monster.
"blocking" had been a core strategy for many RTS game to prevent unit running away. i see it as a good thing to implement in gw.
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Apr 30, 2006, 06:16 AM // 06:16
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#18
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by twicky_kid
Jumping would undermine one of the core strategies of the game: body blocking.
Might not be such a good thing. If I could jump over your front line straight to that monk.
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You seriously think they would allow a normal character to jump completely over another character? I don't think so. That would look silly, and be completely ridiculous.
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Apr 30, 2006, 06:42 AM // 06:42
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#19
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Jungle Guide
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Hmm, jumping, turtles.... I see where this game is going
Last edited by Matsumi; May 27, 2007 at 07:29 PM // 19:29..
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Apr 30, 2006, 06:55 AM // 06:55
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#20
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Academy Page
Join Date: Mar 2006
Location: California, United States
Profession: E/Me
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Adding jumping would be too much of a hassle. It really isn't necessary in the least. Say jumping is incorporated in the future releases. What about people playing on previous releases? And what about collision detection with other players/monsters/areas from the older maps?
Massive overhaul on the game engine. Do you know how much trouble there is to be had to with this? Not to mention the time it will take, which is time that should be spent focusing on existing problems than just the implementaion of an irrevalent feature.
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